For this project, we worked in a team of 5 (me, Sophie, Anushka, Zeng Zeng and Ceren) to create a 30-second animated short film. Though we spent the first week thoroughly developing an idea inspired by the Faustian bargain: a dangerous creature luring a desperate prince into a trap, that idea was ultimately rejected. Though I think it was a promising story and it slightly hurt to part from it, I do understand why our tutors said it was too cliché and I can see what they meant by it feeling more like “a scene from a movie” rather than a self-contained short.
These are the characters I designed for the ultimately scrapped idea.

Then, we decided to go with a simpler story which builds from an entertaining premise rather than a well-known storyline. Our story would feature a small gnome who unsuspectingly orders a mushroom-making kit, only for the mushroom to grow into a scary mushroom creature!
Zeng Zeng built on my original design to make the mushroom – creature even scarier.

When designing the main character, a small flowery gnome named Phool, we went through many iterations. We wanted him to feel bubbly and happy, approachable and cute – a direct contrast to the frightening sharp-teethed creature. We discussed colour palettes as a group, and when I designed Phool as a character, I took great inspiration from Cartoon Saloon’s work. As a group, we had collectively decided to mimic this whimsical and enchanting art style with their geometric shape language, magical swirls and natural motifs. It looks like a storybook come to life.

Here are some of my pencil sketches for Phool’s design.




Phool’s colour scheme, however, was not quite right still so I played with the colours and showed the team, who all agreed that this should be the final design. This colour palette is autumnal, warm and cosy, befitting a happy little gnome who lives in a little flower shop.

During one of meetings when I was ill, the other team members created rough storyboards.

Zeng Zeng’s Storyboard:

Ceren’s Storyboard:

I combined a few of these ideas, along with my own to create the first very rough version of the animatic in Storyboard Pro. It was difficult to fit everything into the very limited time frame of 30 seconds, but thankfully the story was simple enough to be reduced and clearly told in such a short time.
Our tutors Jess and Chris gave some useful feedback. Jess helped with a lot of composition and helped improve the storytelling of each shot. For example when Phool gets picked up by the creature in the first storyboard, he is quite high in the frame so when the creature’s hand reaches down, he doesn’t have far to go up. Jess suggested we put him lower and this created a much better balance. She also suggested changing Phool’s positioning when he leans down to collect the broken bits of mushroom. He was too far to the right, leaving a lot of space on the left which created a false impression that there was something behind him. Fixing this helped the story. Chris also gave interesting suggestions, one such was to remove the text from the box and focus purely on visual storytelling so I redesigned the box by adding some happy mushroom logos.
In the first animatic, when Phool carries the box inside, he is struggling with its weight. I realised that this struggle tainted his happy moment and did not fit – Phool’s shock and fear should contrast with his unbridled joy at the beginning. So I replace his struggling steps with cheerful skips.
Please follow the link below to see all 3 iterations of the storyboarding and animatic process on padlet:
https://padlet.com/artslondon/out-of-your-head-c81r1u8vhu1uenbs/wish/wKmOZ56o4oEnWzMA
After our project and animatic were fully greenlit, we decided to split the workload. I would be fully animating 14 seconds and cleaning up and colouring two of the shots I animate. I would also be compositing.
I decided to work in Toon Boom Harmony for this project. Though it was my first time using the software, it was not too difficult since I only needed to understand its basic frame-by-frame features for hand-drawn animation and none of its complex rigging capabilities. I put all of my rough animation in the same Padlet page.
I did all the animation, clean-up and colour for the first scene, where Phool is beyond excited to receive the mushroom-making kit he had ordered. I really liked adding the cute little sparkle effects for his eyes. Additionally, I used shape layers in After Effects to create a strong, atmospheric rim lighting around Phool. I composited everything with the lovely background Sophie had drawn.

For the second shot, I created a parallax effect by incorporating the 3D features in After Effects. I did the animation here and Anushka did the clean-up and colour. The background and foreground move at different rates to create a sense of depth.

I also fully animated the third shot, did the tie down and Anushka completed the clean-up and colour in Toon Boom. This scene was very tricky and took me a week to animate since it is over five seconds long. I took inspiration from the seven dwarfs when Phool’s hat flies off his head in surprise! Additionally, I used After Effects’ particles system to create the little explosion that happens when the mushroom pops up. Simple drop shadow effects were added for Phool’s highlights.

Here I worked on the clean up and colour of shot 4 where Phool reaches down to pick up the dropped spray bottle. I did some FX animation for the first time as the mushroom grows ominously.



This project was certainly a huge learning experience for all of us. There are many things I would do differently. To begin, I realised just how important communication is and how every small, tiny piece of information should be clearly stated, otherwise confusion can easily occur. For example, different group members chose different colours for the spray bottle. This was such a small prop that we completely forgot to establish its colour scheme! Another thing that we would need to do next time is collectively discuss the animation. For example, when the mushroom’s creature’s shadow first appeared, I assumed it would be obvious that a big shadow creeping up would have a slow ominous movement. When the other team member animated it, they gave it a bouncy, sudden motion which was completely different to what I had expected! The most important lesson I learned is to be super clear, discuss everything and don’t assume the others know what you are thinking. There were other small areas of the project which I thought were small choices and forgot to tell the others but led to misunderstandings.
Next time, we would also have to use a shot list and keep track of how each shot is progressing. Though we had a PowerPoint which outlined weekly roles, it would have been useful to be able to view the production timeline as a whole.
Additionally, since this project had quite a tight time limit, we didn’t have enough time to do pencil tests, style guides or even character sheets! We paid a grave price for missing out on these! It would have been much more helpful if we had these and would have allowed us to have better consistency too!
View the finished short film here:
https://www.youtube.com/watch?v=p6X3zGuR1EQ